Shot Number
|
Technical Sound Description
|
Effects on meaning/sound
|
1
|
Sound motif, orchestral
|
Recognisable, audience are familiar with the company so they know
that the film will be good. Dramatic music so gets audience excited for film
and in a certain mood.
|
2
|
Sound bridge, dark, non-diegetic
|
Words are more powerful and meaningful because they are the only
thing that you can see or hear, therefore it’s more dramatic. It’s also
mysterious because the audience has no idea what is going on.
|
3
|
On screen diegetic, rising
|
The audience jump because it is unexpected, creates atmosphere, they
want to know more about what is going on.
|
4
|
Foley track, on screen diegetic
|
The splashing in the water is loud so we know that the character is
struggling.
|
5
|
Foley track, on screen diegetic
|
The splashing in the water is loud so we know that the character is
struggling.
|
6
|
Non diegetic, parallel
|
Silence, underwater sound, which is eerie. This creates an atmosphere
with the audience, and they want to know more. The audience are also hearing
the same thing that the character is hearing, which makes them feel more
connected with the character and the film.
|
7
|
Voice over, off screen diegetic
|
Focus on what he is saying, more impact.
|
8
|
Menacing, ominous, non-diegetic, sound bridge
|
Baby is crying, we know that it is a memory because we can still hear
the water, so we know that he is still drowning, but is thinking about a past
experience.
|
9
|
Menacing, ominous, non-diegetic, sound bridge
|
Baby is crying, we know that it is a memory because we can still hear
the water, so we know that he is still drowning, but is thinking about a past
experience.
|
10
|
Voice over, non diegetic, no music-silence
|
Only him talking, which is more impact and the audience knows that
what he is saying is more serious.
|
11
|
Ominous, rising (door), repetitive
|
A clock is ticking which could signify that time is up for him.
|
12
|
Sound bridge, non diegetic, rising
|
Child’s toy, memories, scary, eerie and mysterious.
|
13
|
Non diegetic, rising
|
Baby’s mobile in the background which is disturbing and puts the
audience in a certain mood as there is a creep atmosphere.
|
14
|
On screen diegetic, eerie
|
Baby’s mobile chimes which is a clue as to what is going on.
|
15
|
Sound bridge. Voice over, non diegetic
|
Police siren, a clue to what has happened. Also a mystery, leaves
audience wanting to know more.
|
16
|
Non diegetic, on screen diegetic
|
A normal city noise which fits in with what is going on, on screen.
No more water sound, so we know that it is a different setting and that it is
no longer a memory. The audience is also engaged now.
|
Wednesday, 23 January 2013
Max Payne Analysis
-->
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment